Thief: The Dark Project (Game)Overview. Thief: The Dark Project is a first- person stealth- action game, developed by the now defunct Looking Glass Studios and released for Windows PC on December 3, 1. Set in a fantasy- steampunk environment, the player assumes the role of a master thief called Garrett, whose talents are sought after by a rich collector looking for an ancient artifact. Plot. Living as a street urchin, young Garrett one day attempts to pickpocket from a member of the Keepers, an ancient order secretly maintaining the balance within the city. Recognizing the boy's potential, the man offers Garrett the opportunity of joining the Keepers, which he gladly accepts. After years of training and refinement of his skills to hide in shadows and move silently, Garrett leaves the order out of anger, living his life by stealing the valuables of the city's high- society. Due to his reputation as a masterful burglar, Garrett is approached by a woman named Viktoria who tasks him with obtaining a magical sword from an eccentric called Constantine, offering excessive payment in return.
After returning with the sword, Garrett learns that Viktoria's employer was Constantine himself, testing the thief's talents for a much bigger task. He asks Garrett to retrieve an artifact called The Eye, which is located in a ruined cathedral in Old Quarter, a district sealed off from the city after a catastrophe and now overrun by undead creatures. After arriving at the outskirts of the cathedral, The Eye tells Garrett he needs to obtain a number of talismans in order to be able to enter the cursed ruins and 'free' the artifact. Garrett has to descend into the remains of the Lost City, an ancient, haunted complex right underneath the current city.
He also has to infiltrate the temple of the Hammerites, a religious cult and the law in the world of the game. With the help of these talismans, Garrett finally manages to retrieve The Eye and escape the haunted city district.
YOU ARE GARRETT, THE MASTER THIEF: Step into the silent shoes of Garrett, a dark and lonely thief with an unrivaled set of skills.
Painting showing the Trickster banished by the Hammerites. Upon trying to collect his payment however, Constantine reveals himself to be the Trickster, a fabled pagan god seeking to destroy the city with the help of The Eye. In order to activate the artifact, Constantine binds Garrett with magical vines and plucks out the thief's right eye. After the Trickster has left Garrett to die, two Keepers manage to free him from the vines and Garrett, having no other option, heads towards the temple of the Hammerites, who have been foretelling the arrival of their enemy. Finding the temple infested by the Trickster's minions, Garrett ventures into a hidden sanctuary and tracks down the remaining Hammerites who provide him with a copy of The Eye. Garrett then has to sneak into the Trickster's realm where the pagan lord is performing a ceremony and exchange the original eye with the booby- trapped copy, killing the Trickster in the process.
In the aftermath, Garrett, whose lost eye has been replaced with a mechanical replica, is again approached by a former Keeper brother. He urges the thief to rethink his ways, mentioning Garrett's supposed role in the Keeper's long foretold prophecies. Garrett rejects the offer, asking him to tell the Keeper council to relay his final decision while walking away. The game ends with the Keeper quietly saying .
All is as it was written. The Trickster is dead. Beware the dawn of the metal age. Prior to starting a mission, the player may choose a difficulty level which will alter and/or add mission objectives like obtaining a certain value of loot or, on the highest difficulty, avoiding any casualties. Garrett can then outfit himself with additional equipment from a vendor, using the loot from the previous mission. Combat is an option, albeit not a very promising one. Although the game is played from a first- person perspective similar to other popular titles at the time like Unreal or Half- Life, Garrett has to avoid direct confrontation throughout most of the game due to his relatively weak combat skills.
Instead, players have to stick to the shadows where Garrett can become practically invisible (indicated by a magical gem at the bottom of the screen) and sneak up on enemies to silently knock them out using a blackjack. Garrett is also a capable bowman and has access to a variety of arrow types like water arrows to put out torches, moss arrows that can quickly grow a patch of moss on otherwise noisy surfaces like marble or noisemakers whose mechanical sound can cause guards to investigate while Garrett slips by unnoticed. Just as light and shadow, sound takes an important role in Thief: The Dark Project, thanks to the game's Dark Engine. Depending on the surface and running speed, NPC characters may be alarmed of Garrett's presence even if he is completely hidden in shadows. Dropping items on noisy surfaces like metal and engaging in open combat can also lead to unwanted attention. Levels. A Keepers Training: Garrett is taken through the Keeper Compound and told to complete a series of tasks to improve his skills as a Keeper.
Thief: The Dark Project. Thief: The Dark Project; More Thief: The Dark Project Fixes. ProfDrMorph no CD Thief: The Dark Project (Director\'s Cut/Gold) v1.37. The plot of both this game and Thief Gold focuses on The Dark Project. Thief: The Dark Project, also known as Thief 1 or T1 or simply Thief, is a first-person stealth. Thief: The Dark Project 1:1 CD-Copy; Thief: The Dark Project No-CD #5: 24-01-1999: PeeGee/UCT2000. Extraire le patch CRACK.EXE dans le repertoire du jeu.
This includes: Sneaking: Having to stick to the shadows and evade an onlooking Keeper. Archery: Firing arrows at numerous targets.
Sparring: Practice sword fighting a guard. Climbing: Moving through an obstacle course, learning to grab ropes and mantle over ledges. Lord Bafford's Manor. Garrett having left the Keepers has decided to steal a valuable scepter from Lord Bafford who is out on the town that evening. Break From Cragscleft Prison. Garrett proceeds to bring the stolen scepter to his fence Cutty, only to find that he has been arrested by the Hammerites. Knowing that Cutty is a friend and that he owes money for the Bafford job, Garrett decides to break him out of the prison.
The only way for Garrett to access the prison is through a mineshaft that has supposedly been haunted by zombies. Down in the Bonehoard. Having died in the prison, Cutty told Garrett about a magical horn that a group of explorers went looking for. Garrett proceeds to travel through the bonehoard, infested with the undead, to find the horn. Assassins. Garrett sells the horn to a merchant, who is immediately assassinated.
Garrett follows the killers and is led to a noblemen's manor where he sets out for revenge. The Downwind Thieves' Guild. Garrett learns that two rivalling thieves' guilds are unable to decide who will keep a stolen vase. He decides to settle the argument by stealing it. The Sword. A woman approaches Garrett, telling him that a client wants him to steal a magical sword for a reward, from a man named Constantine who has constructed a bizarre maze- like house in the City.
The Haunted Cathedral. Having stolen the sword, Garrett is met by both Victoria and her client who turns out to be Constantine. He hired Garrett to test his skills as a master Thief in preparation for his real mission which is to steal The Eye from a haunted Hammerite Cathedral now locked up from society. The Mage Towers. Garrett ventures here to find one of the elements needed to open the doors of the Cathedral. The Lost City. Garrett Continues to find elements for the doors of the Cathedral by searching for a sunken city. Songs of the Caverns.
Garrett must travel underground to find a contact who has been killed by spiders. He must then proceed to the theatre house above to find an element. Undercover. Garrett disguises himself as a Hammerite to infiltrate their temple and steal one of the last elements for the Cathedral. Return to the Haunted Cathedral. Garrett unlocks the doors to find and steal the Eye. It speaks to him and locks the doors to the Cathedral.
He is then spoken to by a ghost who will help him escape by completing several tasks. The Cathedral is plagued by the undead. Escape! Garrett gives the Eye to Constantine at his house who then reveals himself to be the undead Pagan God known as The Trickster. Victoria too turns into a monster and plucks out Garrett's eye to give the stolen jewel sight.
Garrett must escape the maze- like house. Strange Bedfellows. Garrett having escaped the house returns to the Hammerite temple to ask for help.
He discovers that it has been trashed by the Trickster's beastly creatures and that they have kidnapped a Hammerite Priest. Garrett must rescue him. The Maw of Chaos. The Hammerities have constructed a fake Eye for Garrett which he must swap for the real one to disrupt the Trickster's final ritual, as he sneaks down into his lair.
Gold Edition. Thief Gold has three new levels in it. Thieves' Guild. Garrett has to steal a artefact that the guild has stolen. The time is right, since the two leaders are currently in a fowl mood and on each others necks. But Garrett has to be careful, since the Thieves Guild folk know him too well and are willing to show him whats right with their swords. The mission a great design and some good well- executed music.
The Mage Towers. The main goal in this mission is to find and steal the Earth Talisman, one of four which open the cathedral door. But all is not as it seems.
The mages have traps and trickery of their own and even mistakes, which ultimately come in Garretts favour. Plus, another place to get loot from is not too bad. Song of the Caverns. The Water Talisman wass supposed to be in the caverns under the City.
It was found by men in service of the local opera house. Garrett must find a way into the opera house and get the Talisman. The level is expertly designed, featureing many little touches like people rehearsing for an opera. The sound design is also very good, using an orchestra tuning its instruments as inspiration.
Definently an example of the dedication of Looking Glass Studios. PC Requirements. Windows 9. Me; Pentium 2. 00 (Min.), Pentium 2. Rec.); 4x CD- ROM drive; 3.
MB RAM (Min.); 4. MB SVGA Graphics Card Direct. X 6 compatible; Direct.
X 6 compatible sound card; 6. MB free hard drive space; Mouse & Keyboard.
The Dark Project Download (1. Arcade action Game)You're sneaking through medieval castles and hiding in the dimly lit hallways, lurking in the shadows and listening to the footsteps of guards as they grow closer all while hoping to avoid detection as you search for valuable loot and precious treasure. This is what it is like as you play Thief: The Dark Project, a first- person adventure game that casts the player in the role of the rather talented and experienced medieval burglar Garrett. Be warned, this is not another mindless action game where you run down the hallway and shoot everything that moves while trying to survive and get to the next level. On the contrary, this is a game where moving slowly and stealthily is the key to success. If you try to confront the guards and monsters that may or may not cross your path (depending on how well you can blend into the atmosphere of your surroundings), you will lose and your character will be killed.
It is absolutely essential in achieving victory that you sneak through dark corridors and avoid confrontation as much as possible. Fans of Quake may not appreciate the subtle gameplay because it must be understood that this is not a hack and slash gorefest of a game. As the game continues, players will find themselves wrapped in a compelling plot full of hidden agendas, dark secrets and almost zero tolerance for mistakes or failure.
To make things hard (or maybe realistic), Thief has a very challenging artificial intelligence to deal with. Guards and servants react to you actions astonishingly. If you're spotted, a guard may call for other guards to back him up or come at you slashing. When you've been spotted by a servant, they'll run off and find help and alert everyone of your presence.
And because you're trying to find loot while avoiding confrontation, it almost feels like a role- playing game at times. The balance of all three genres (action, adventure and role- playing) is exceptionally well done and represented well. The biggest downside to some may be the lack of multiplayer options. Then again, a thief is known to walk alone which leaves little room for partnership in this setting. Still, the first rate storyline as well as visual and audio effects make Thief quite an immersive gaming experience. It is a subtle yet captivating game that will keep you on the edge of your seat from start to finish. Graphics: Excellent use of shadows and darkness.
Sound: The sound is the key to success, listen or be dealt with. Enjoyment: Thief provides hours of stealthy fun. Replay Value: Upon completion, you know all about the twisting plot so there isn't much to go back for. That is unless you don't mind not being surprised. If you ask role- playing fans which is the best character class to play, very few answer the . As a thief, you are neither a fighter nor a mage and can neither bash nor burn your foes. You play a thief because in a game the loot often lies behind locked doors or in locked chests which you can pick, but for god's sake no one otherwise ever wants to play the thief.
Just because a thief is useless unless the quest items are heavily guarded. Ironically, in Thief: The Dark Project, it is your skills as a thief that is going to win the day.
This is a game of stealth and shadows, where you must be smart and silent. Go into the house, find the loot, and leave the scene unseen! You are the thief! When Garrett is a child, he has no family and no home, and he soon learns that he has to take what he needs to survive.
One day he tries to steal from a Keeper and gets caught. Strangely, the Keeper, who is a member of a sacred medieval order, is not at all angry with Garrett stealing his purse but is rather impressed by his skill.
He recruits Garrett as an apprentice, and teaches him a better understanding of how to keep himself unseen. Garrett, who never intends to live his life as a Keeper, uses his training instead to become a better thief. As Garrett, you eventually meet a woman named Victoria, who wants you to steal a magical sword from a rich but an eccentric nobleman named Constantine. Instead of rewarding you after a successful mission, Victoria tells you that stealing the sword is only a test, and that Constantine, from whom you have just stolen, has a much more lucrative offer for you. He wants you to steal a valuable jewel called . However, you soon discover that a more sinister plot lies behind your troubles. In the end, you must keep the evil Trickster from spreading chaos over the world.
Thief: The Dark Project is developed by Looking Glass Studios, which is also developer of System Shock and Ultima Underworld. As with these earlier titles, Thief: The Dark Project too shows an excellent use of state- of- the- art first person 3. D perspective. The game uses the Dark Engine that is developed in- house.
With this engine, you have full control of Garrett's point of view, his movement, and his action. With that amount of data the engine has to deal in real- time, I have expected numerous graphic glitches or a very slow game. Yet, Garrett moves and turns as quick as you can command. Remember the suspense you feel sneaking around in System Shock? In this game that feeling is much more realistic.
Rather than relying only on high resolution imagery as in many ego shooters, this game uses audio feedbacks, such as the loudness of footsteps, to give you an unparalleled sense of the environment around you. The sound effect is so realistic that you not only can hear where the guards are but also know if they are moving, how fast they are moving, and so on. Even the difference between stone walls and open spaces can be heard. The game environment is very dark. Although the manual suggests that you should play the game in a brightly lit room, the light source should be far enough away to not bring on any disturbing reflection on screen.
The feeling of the game is destroyed if you have to turn up the brightness. After all, as a thief who hides in the shadows you cannot expect to see every loose brick in the wall! Garrett's movement is controlled using the keyboard which can be remapped, while his view is controlled using the mouse.
The ranges of movements include forward, backward, sidestep, leaning, turning, crouching, sneaking, swimming, and jumping. This sounds complicated at first, but the interface is very intuitive.
Handling the inventory and interacting with the environment are very easy. You have a relative large hotspot in the middle of your screen. If you can take or use anything, such as open a door or press a button, the object is automatically highlighted. So, searching for that special book that opens the secret passage behind the bookcase simply requires a quick look over the stack of books and the secret should reveal itself. The most unique weaponry in this game is the bow, with which you use your arrows. As a thief, your archery skill is excellent. By holding the mouse button longer before the shot, you can concentrate and zoom in on your target.
Garrett is also equipped with special arrows to douse torches, to create a carpet of moss for silent stepping, or to knock out foes whom you cannot sneak behind their backs. There are 7 types of arrows (broadhead, water, fire, moss, gas, rope, noisemaker) available.
Garrett also carries a sword and a blackjack. The latter only allows an overhead swing to knock out the enemies. Lockpicks, bombs, and mines are other items in Garrett's arsenal. Thus, choosing the right weaponry is among the most interesting parts of this game. There are 1. 2 missions in total.
The first mission is an optional training mission at the Keeper's camp where you are taught how to walk unnoticed, how to fight, and how to interact with the game world. I highly recommend everyone new to the game to play through this mission.
Each mission can be played at 3 levels of difficulty (Normal, Hard, and Expert). The major difference between these levels is the selection of sub quests. For example, in missions with human encounters the Expert level orders you not to kill anyone, in others it demands that you have to get much more loot or steal some additional special objects in order to complete your mission objectives.
Thief: The Dark Project is a complete new kind of game. In a game market that is flooded with action adventures that only differ in how you kill your enemies or who is killing them (can we say Indy or Lara?), it feels good to know that there are still games that want you to use your brain, not your trigger finger. This game also gives a more realistic feeling of being in the game world than any other games I have played. The levels follow each other in a logical order.
In fact, listening to conversations within the game you can hear people talking about events that have happened in previous missions, such as the Hammerites enforcing their patrols because you have just freed a friend from their prison. There are a number of annoyances when playing this game. The first annoyance is that the story behind the game develops chiefly between separate missions, so the game as whole feels sometimes a bit interrupted. Another annoyance is that sometimes it seems as if the guards have a simultaneous 3. You often find yourself having to reload your game whenever the guards catch you (remember, in expert level no killing is allowed). The last annoyance is that there are a few absurd placements of loot or quest items that make the game unnecessarily difficult. Although some minor graphic glitches are seen, such as doors that vanish when open or guards who just stop during their patrol and turn (and turn and turn), there is nothing that cannot be fixed with a gas arrow or a reload!
Overall, Thief: The Dark Project is among the best action adventure games released lately. It not only offers a portal to a gaming world that is unique and well designed, it also sticks out from all other games by not being just another ego shooter.